Files
godot/platform/macos
Colin O'Rourke 252f93ef3d Catch Header Conflict for Macs
Compiling Godot on a MacOS could produce a header conflict where MacOS runtime MAX macro was used instead Core/Typedefs MAX macro

Example: Defining a FixedVector in a header file would fail, due to MacOS MAX not being a ConstEXPR
2026-03-15 16:11:55 -07:00
..

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

This platform uses shared Apple code (drivers/apple).

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation