Files
godot/editor/debugger
Tibo Clausen df21ac92b8 Fix remote scene tree expanding selected nodes on reveal
This brings the remote scene tree in line with the local scene tree by
only expanding a node's ancestors but not the node itself when selected.

Previously, selecting a node in the remote scene tree caused that node
to be expanded, revealing its children. The local scene tree instead
only uncollapses the selected node's ancestors to bring it into view.
2026-05-31 19:58:16 +02:00
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