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1b98247ef882ce60485c19054e0adfcb5cc4ceb6
godot/servers/rendering/renderer_rd/shaders/environment
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History
Thaddeus Crews 7ce1853014 Merge pull request #108219 from CookieBadger/area-light-integration
Add Rectangular Area Light Source
2026-04-14 07:10:56 -05:00
..
gi.glsl
Fix assymmetrical rendering of reflections in SDFGI
2026-03-24 13:25:48 +11:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
sdfgi_debug_probes.glsl
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
sdfgi_debug.glsl
Remove clamping from LinearToSRGB visual shader node.
2026-02-26 11:49:26 -05:00
sdfgi_direct_light.glsl
Add AreaLight3D
2026-04-04 01:37:10 +02:00
sdfgi_integrate.glsl
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
sdfgi_preprocess.glsl
Fixup SDFGI shader compilation error after #80390
2024-01-03 08:51:08 +01:00
sky.glsl
Cleanup projection code so we don't need our frustum override in the renderer
2026-02-25 21:16:38 +11:00
volumetric_fog_process.glsl
Add AreaLight3D
2026-04-04 01:37:10 +02:00
volumetric_fog.glsl
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
voxel_gi_debug.glsl
Style: Enable clang-format's InsertBraces config
2025-01-09 16:46:51 +01:00
voxel_gi_sdf.glsl
…
voxel_gi.glsl
Add AreaLight3D
2026-04-04 01:37:10 +02:00
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