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1bd52fed769ae65bdd00a47f127e45f9d9477c32
godot
/
drivers
/
d3d12
History
Thaddeus Crews
150590a7e8
Merge pull request
#98975
from clayjohn/D3D12-event-timing
...
Move D3D12 fence `SetEventOnCompletion` call to `fence_wait` to avoid stalling on some platforms
2024-11-13 08:33:55 -06:00
..
d3d12_godot_nir_bridge.h
…
d3d12ma.cpp
[LLVM/MinGW] Fix/suppress DX12 related warnings.
2024-06-19 23:40:06 +03:00
dxil_hash.cpp
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
dxil_hash.h
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
rendering_context_driver_d3d12.cpp
D3D12: Avoid crash on exit
2024-08-02 18:18:10 +02:00
rendering_context_driver_d3d12.h
[LLVM/MinGW] Fix/suppress DX12 related warnings.
2024-06-19 23:40:06 +03:00
rendering_device_driver_d3d12.cpp
Merge pull request
#98975
from clayjohn/D3D12-event-timing
2024-11-13 08:33:55 -06:00
rendering_device_driver_d3d12.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
SCsub
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00