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1be2fe1f7b97b8d70048bdec14a9ef8beb5db013
godot/drivers/gles3
History
David Snopek 1e67de5e0c Fix OpenGL on Android after adding optional depth fog
2024-02-21 09:54:38 -06:00
..
effects
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
environment
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
2023-10-25 10:27:03 +02:00
shaders
Fix OpenGL on Android after adding optional depth fog
2024-02-21 09:54:38 -06:00
storage
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
rasterizer_canvas_gles3.cpp
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
2024-02-08 10:53:24 +01:00
rasterizer_canvas_gles3.h
Add custom shader attributes to Canvas Item Shaders
2024-01-23 14:36:39 -05:00
rasterizer_gles3.cpp
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
rasterizer_gles3.h
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
rasterizer_scene_gles3.cpp
Merge pull request #87360 from BastiaanOlij/gles_glow
2024-02-20 23:59:48 +01:00
rasterizer_scene_gles3.h
Merge pull request #87360 from BastiaanOlij/gles_glow
2024-02-20 23:59:48 +01:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Fix shader cache with transform feedback on some android devices
2024-02-21 07:31:40 +07:00
shader_gles3.h
Add shader_cache_dir_valid check to _save_to_cache
2024-01-12 17:34:33 +08:00
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