Files
godot/editor
Daniel Rakos 1cf7ca87ce Fix skeleton reparenting to also work when the skeleton node is not a bone
Existing code only did the reparenting when the parent node was a bone. This
change fixes that, plus the reparenting code itself, which used the index of
the skin instead of the skin index itself to address the skeleton array.
2019-03-11 16:26:45 +01:00
..
2019-01-13 09:28:56 -05:00
2019-02-13 09:23:29 +01:00