Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
1dd75f41e50d336bd199b63d89bad28c00a025e5
godot/core/input
History
Rémi Verschelde e4c0572385 Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rename MainLoop methods to match Node methods
2020-12-28 14:44:28 +01:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Apply upstream gamecontrollerdb patch 391.
2020-10-26 16:47:48 +00:00
godotcontrollerdb.txt
Input: Readd 'Default Android Gamepad' magic binding
2020-05-11 11:07:04 +02:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_event.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
input_event.h
InputEvent as_text now returns readable string. Added to_string for debug strings
2020-11-27 00:42:16 +10:00
input_map.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
input_map.h
Merge pull request #43661 from EricEzaM/PR/INP2-rename_load_from_globals
2020-11-19 07:40:21 +01:00
input.cpp
Merge pull request #44593 from madmiraal/rename-mainloop-methods
2020-12-28 14:44:28 +01:00
input.h
Rename MainLoop methods to match Node methods
2020-12-22 12:34:57 +00:00
SCsub
Remove unused Python imports.
2020-09-10 11:38:52 +01:00
Powered by Gitea Version: 1.24.5 Page: 1128ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API