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200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f
godot/drivers/gles2
History
Juan Linietsky 4b1f0afb01 -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
..
shaders
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
2015-11-18 23:18:10 +00:00
rasterizer_gles2.cpp
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
rasterizer_gles2.h
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
rasterizer_instance_gles2.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
rasterizer_instance_gles2.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
SCsub
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
2015-11-18 23:18:10 +00:00
shader_compiler_gles2.h
Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement
2015-11-18 19:36:47 -03:00
shader_gles2.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
shader_gles2.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
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