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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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207ef8a33d109ca7da49d2a61df72ed9dcbabe1e
godot/drivers/gles3
History
Yuri Rubinsky 3dc1a1dbfb Prevent possible crash when mesh is freed
2022-07-06 19:52:54 +03:00
..
effects
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
2022-05-24 11:00:34 -07:00
environment
Merge pull request #62344 from BastiaanOlij/extract_dependencies
2022-07-06 13:24:46 +02:00
shaders
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
storage
Prevent possible crash when mesh is freed
2022-07-06 19:52:54 +03:00
rasterizer_canvas_gles3.cpp
Split dependency logic
2022-06-28 00:10:29 +10:00
rasterizer_canvas_gles3.h
Split dependency logic
2022-06-28 00:10:29 +10:00
rasterizer_gles3.cpp
Split dependency logic
2022-06-28 00:10:29 +10:00
rasterizer_gles3.h
Split dependency logic
2022-06-28 00:10:29 +10:00
rasterizer_scene_gles3.cpp
Split dependency logic
2022-06-28 00:10:29 +10:00
rasterizer_scene_gles3.h
Split dependency logic
2022-06-28 00:10:29 +10:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
2022-05-24 11:00:34 -07:00
shader_gles3.h
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
2022-05-24 11:00:34 -07:00
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