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2126df2dfd50a8cee88dc5916bc24b447fd85e7d
godot/scene
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kobewi 09b30be86d Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
..
2d
Merge pull request #82393 from jrouwe/body_changed_state
2023-10-04 15:35:30 +02:00
3d
Merge pull request #82393 from jrouwe/body_changed_state
2023-10-04 15:35:30 +02:00
animation
Tweak AnimationPlayer speed scale property hint to make dragging useful
2023-10-01 13:23:31 -05:00
audio
Add a bus_renamed AudioServer signal
2023-09-15 13:02:03 +03:00
debugger
Fix arg count checks in SceneDebugger
2023-07-19 18:13:15 +02:00
gui
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
main
Merge pull request #80752 from bitsawer/fix_thread_guard
2023-10-03 17:13:08 +02:00
resources
Merge pull request #82712 from bruvzg/font_collection_name_select
2023-10-03 17:27:06 +02:00
theme
Merge pull request #82653 from MewPurPur/simplify-region-folding-icon
2023-10-04 15:35:57 +02:00
property_utils.cpp
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
property_utils.h
…
register_scene_types.cpp
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
register_scene_types.h
…
scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
SCsub
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