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21b0c7fc226ad9e9054e526656e9d63b09f4e010
godot/servers/rendering/renderer_rd/forward_clustered
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Bastiaan Olij b4821fe2e0 Introduce eye_offset for correcting stereoscopic reflections
Use view instead of vertex for reflections.
2022-06-17 19:39:34 +10:00
..
render_forward_clustered.cpp
Introduce eye_offset for correcting stereoscopic reflections
2022-06-17 19:39:34 +10:00
render_forward_clustered.h
Introduce eye_offset for correcting stereoscopic reflections
2022-06-17 19:39:34 +10:00
scene_shader_forward_clustered.cpp
Fix TIME compilation for custom functions in spatial shader
2022-06-09 20:12:25 +03:00
scene_shader_forward_clustered.h
Initial TAA implementation
2022-06-07 13:14:44 +02:00
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