Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
21c211674417e80a67bf1a5bc2abaebfe67fdc33
godot/platform/linuxbsd
T
History
bruvzg 15a9f94346 Add macOS DisplayServer implementation.
Change global menu to use Callable, add support for check items and submenus.
2020-03-26 16:24:05 +01:00
..
export
…
context_gl_x11.cpp
…
context_gl_x11.h
…
crash_handler_linuxbsd.cpp
…
crash_handler_linuxbsd.h
…
detect_prime_x11.cpp
…
detect_prime_x11.h
…
detect.py
…
display_server_x11.cpp
Add macOS DisplayServer implementation.
2020-03-26 16:24:05 +01:00
display_server_x11.h
Add macOS DisplayServer implementation.
2020-03-26 16:24:05 +01:00
godot_linuxbsd.cpp
…
joypad_linux.cpp
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
joypad_linux.h
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
key_mapping_x11.cpp
…
key_mapping_x11.h
…
logo.png
…
os_linuxbsd.cpp
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
os_linuxbsd.h
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
pck_embed.ld
…
pck_embed.legacy.ld
…
platform_config.h
…
platform_linuxbsd_builders.py
…
SCsub
…
vulkan_context_x11.cpp
Added a Window node, and made it the scene root.
2020-03-26 15:49:38 +01:00
vulkan_context_x11.h
Added a Window node, and made it the scene root.
2020-03-26 15:49:38 +01:00
Powered by Gitea Version: 1.26.1 Page: 1079ms Template: 5ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API