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2203ba5fe3f7cdca078dd557ec532b7f335d3670
godot/drivers/gles2
History
Juan Linietsky 30d3658110 -fixed issue with shader not being reset on layers, closes #1199
-ability for shader to use parent shader and params, closes #1198
2015-01-12 20:44:02 -03:00
..
shaders
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
2015-01-12 10:19:09 -03:00
rasterizer_gles2.cpp
-fixed issue with shader not being reset on layers, closes #1199
2015-01-12 20:44:02 -03:00
rasterizer_gles2.h
-fixed issue with shader not being reset on layers, closes #1199
2015-01-12 20:44:02 -03:00
rasterizer_instance_gles2.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
rasterizer_instance_gles2.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
SCsub
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
2015-01-12 10:19:09 -03:00
shader_compiler_gles2.h
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
2015-01-12 10:19:09 -03:00
shader_gles2.cpp
Camera Fixes
2014-09-15 20:06:37 -03:00
shader_gles2.h
Misc Fixes
2014-06-27 23:21:45 -03:00
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