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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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222e489dfdafedff2f003142e268611ff12c0643
godot/drivers/gles3
History
Yuri Rubinsky 886c2d9681 Implement shader uniform groups/subgroups
2022-07-26 11:26:09 +03:00
..
effects
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
environment
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
shaders
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
storage
Implement shader uniform groups/subgroups
2022-07-26 11:26:09 +03:00
rasterizer_canvas_gles3.cpp
Implement Vector4, Vector4i, Projection
2022-07-23 14:00:01 +02:00
rasterizer_canvas_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
rasterizer_gles3.cpp
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
rasterizer_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
rasterizer_scene_gles3.cpp
Implement Vector4, Vector4i, Projection
2022-07-23 14:00:01 +02:00
rasterizer_scene_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
2022-05-24 11:00:34 -07:00
shader_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
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