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godot/servers/rendering/renderer_rd/forward_clustered
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K. S. Ernest (iFire) Lee 39dfa8436e Varying mismatch causing shaders to fail.
2023-06-23 21:36:38 -07:00
..
render_forward_clustered.cpp
Fix error spam when a mesh with bone weights has an invalid skeleton
2023-06-22 15:58:52 +03:00
render_forward_clustered.h
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
2023-05-19 19:22:10 +02:00
scene_shader_forward_clustered.cpp
Varying mismatch causing shaders to fail.
2023-06-23 21:36:38 -07:00
scene_shader_forward_clustered.h
Re-implement the PSSM_SPLITS debug option
2023-04-28 17:53:56 -07:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00
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