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Code Issues Pull Requests Actions 1 Packages Projects Releases 2 Wiki Activity
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25bfae8ff982c4e8a0089b6045d4ae8142cb3f4d
godot/modules/webxr
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History
Rémi Verschelde a3cb56dd38 Decouple RenderingServer from XR/OpenXR headers
Move BlitToScreen to RenderingServerTypes.
2026-02-25 20:17:23 +01:00
..
doc_classes
Fix MDN link for XRReferenceSpaceType in WebXRInterface class documentation
2025-09-10 01:13:09 +02:00
native
[Web] Fix Emscripten for WebXR and update minimum version
2025-07-22 14:02:44 -04:00
config.py
Allow to compile the engine without XR support
2025-02-25 17:07:21 -03:00
godot_webxr.h
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
register_types.cpp
Add singleton check before adding webxr interface
2025-04-09 12:54:30 -04:00
register_types.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
webxr_interface_js.cpp
Decouple RenderingServer from XR/OpenXR headers
2026-02-25 20:17:23 +01:00
webxr_interface_js.h
Decouple RenderingServer from XR/OpenXR headers
2026-02-25 20:17:23 +01:00
webxr_interface.compat.inc
Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
2024-04-18 20:04:01 -04:00
webxr_interface.cpp
Remove unused header in drivers and modules.
2024-12-24 00:40:47 +08:00
webxr_interface.h
Use const ref parameters in the Web modules
2025-09-28 08:13:13 -07:00
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