Files
godot/scene/resources
Rémi Verschelde f5a290ac46 Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.

With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.

On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
..
2026-01-29 01:16:06 -08:00
2026-02-11 20:25:27 +01:00
2025-08-21 11:39:16 +03:00
2026-01-29 01:16:06 -08:00
2026-01-29 01:16:06 -08:00
2025-12-07 15:24:55 -06:00