Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
263d5fcff86ff4b34b2a19bfe66b79e93f6bb976
godot/platform/x11
History
Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
..
export
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
context_gl_x11.cpp
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00
context_gl_x11.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
detect.py
Remove bundled glew, obsoleted by glad
2017-01-06 22:56:51 +01:00
godot_x11.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
joystick_linux.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
joystick_linux.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
key_mapping_x11.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
key_mapping_x11.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
logo.png
Fixed iCCp chunk in pngs
2016-06-22 21:13:29 +02:00
os_x11.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
os_x11.h
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00
platform_config.h
Move glad files to thirdparty dir
2017-01-06 22:42:19 +01:00
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
Powered by Gitea Version: 1.24.5 Page: 302ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API