This website requires JavaScript.
Explore
Help
Sign In
noahbackus
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
2
Wiki
Activity
Files
27a3447790db095cff4e723beecf16fa487f310c
godot
/
scene
History
ShyRed
a23c0877f1
Update Sprite when Texture changes
...
Make Sprite monitor its Texture for changes and trigger an update when the sprite changes.
2018-03-10 17:23:29 +01:00
..
2d
Update Sprite when Texture changes
2018-03-10 17:23:29 +01:00
3d
Don't crash when trying to add an invalid navmesh
2018-03-02 09:37:32 +01:00
animation
Remove duplicate "autoplay" property
2018-01-25 16:17:35 +02:00
audio
Merge pull request
#15910
from robfram/fix-audio-signal-issue-15895
2018-02-01 16:54:31 +01:00
gui
Prevent division by zero in GridContainer
2018-03-07 17:36:28 +01:00
main
FIX Windows enter/exit mouse notifications
2018-03-03 03:42:38 +01:00
resources
Fix serialization of identifiers with non printable ASCII characters
2018-03-02 13:33:53 +01:00
register_scene_types.cpp
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
scene_string_names.h
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00