Files
godot/modules/csg
Jesusemora a3d2811666 removed unused code
* vec_map is declared again in the _build_surfaces_default() method so it was doing nothing.
* removed the else branch, as an autosmooth with value < 0.1 should be flat.
2026-05-22 22:23:22 -03:00
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2026-05-22 22:23:22 -03:00