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godot/platform
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Thaddeus Crews a8b6402965 Merge pull request #119966 from bruvzg/mac_a_no_v_m
[macOS] Fix build with enabled ANGLE and disabled Vulkan/Metal.
2026-06-02 17:39:08 -05:00
..
android
Android: Fix infinite recursion in proxy equals handler
2026-05-22 22:22:45 +09:00
ios
Merge pull request #115502 from bruvzg/ios_int_mod
2026-03-30 13:35:41 -05:00
linuxbsd
Merge pull request #119141 from deralmas/wl/hover
2026-05-26 10:09:39 -05:00
macos
[macOS] Fix build with enabled ANGLE and disabled Vulkan/Metal.
2026-06-02 15:31:43 +03:00
visionos
Merge pull request #115502 from bruvzg/ios_int_mod
2026-03-30 13:35:41 -05:00
web
Merge pull request #118190 from Hrothdel/web-fix-poll-export
2026-05-22 19:24:18 -05:00
windows
remove the godot::String and godot::StringName from godot.natvis, those visualizers are going to be in godot-cpp (https://github.com/godotengine/godot-cpp/pull/1977)
2026-06-02 05:49:44 +02:00
platform_builders.py
Add UTF-8 encoding to svg file open in platform_builders.py
2026-03-16 03:50:23 +08:00
register_platform_apis.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Begin decoupling generation & build code
2025-04-25 08:23:01 -05:00
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