Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
290d79f26c0c6cd00a35ae64fb6eecacedbb3937
godot/scene
History
Rémi Verschelde 440c37fbd9 Revert "Do not emit NOTIFICATION_READY more than once (breaking change)"
This reverts commit b6eab006db.

This commit broke compatibility in an undesired way, as outlined in
https://github.com/godotengine/godot/issues/3290#issuecomment-263388003
2016-11-30 00:08:01 +01:00
..
2d
TileMap now honors blending mode.
2016-11-24 21:28:10 +01:00
3d
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
animation
Merge pull request #7000 from m4nu3lf/master
2016-11-02 22:12:47 +01:00
audio
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
gui
Merge pull request #7200 from volzhs/fix-anim-scroll
2016-11-28 15:32:27 +01:00
io
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
main
Revert "Do not emit NOTIFICATION_READY more than once (breaking change)"
2016-11-30 00:08:01 +01:00
resources
Reused Button styleboxes for ButtonArray
2016-11-19 22:07:12 +08:00
register_scene_types.cpp
-Added a ColorFrame control, kind of like Texture but for color.
2016-09-11 11:28:01 -03:00
register_scene_types.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
scene_string_names.cpp
Changed import workflow
2016-05-27 14:19:11 -03:00
scene_string_names.h
Changed import workflow
2016-05-27 14:19:11 -03:00
SCsub
style: Various other PEP8 fixes in Python files
2016-11-01 00:35:16 +01:00
Powered by Gitea Version: 1.24.5 Page: 365ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API