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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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291be2c66cec385983cc751de65591cf2e13d6fb
godot/modules/lightmapper_rd
History
bruvzg 899e56de5d Re-add optional OIDN denoise as an external executable.
2023-10-11 19:52:18 +03:00
..
config.py
Disable lightmapper_rd module in non-editor builds (and in Android editor)
2023-09-29 11:30:15 +02:00
lightmapper_rd.cpp
Re-add optional OIDN denoise as an external executable.
2023-10-11 19:52:18 +03:00
lightmapper_rd.h
Re-add optional OIDN denoise as an external executable.
2023-10-11 19:52:18 +03:00
lm_blendseams.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
lm_common_inc.glsl
add support for soft shadows to the lightmapper
2022-06-24 21:50:13 +05:30
lm_compute.glsl
Fix trace_ray() function in the lightmapper missing hits with large triangles.
2023-10-09 09:44:40 -03:00
lm_raster.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
register_types.cpp
Re-add optional OIDN denoise as an external executable.
2023-10-11 19:52:18 +03:00
register_types.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
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