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296834955f95012dd2e1ce935f74ffb537ab6dfc
godot
/
scene
History
Juan Linietsky
c500581d32
Remove the "is able to sleep" condition for adding visibility notifier nodes,
fixes
#19659
...
I think the previous behavior was more useful, but I understand it's not obvious or discoverable.
2018-11-19 23:06:02 -03:00
..
2d
Remove the "is able to sleep" condition for adding visibility notifier nodes,
fixes
#19659
2018-11-19 23:06:02 -03:00
3d
Remove the "is able to sleep" condition for adding visibility notifier nodes,
fixes
#19659
2018-11-19 23:06:02 -03:00
animation
Reseek if cachees were cleared in animation player,
fixes
#19424
2018-11-19 13:14:37 -03:00
audio
Fix AudioStreamPlayback::stop not being called on AudioStreamPlayer::stop
2018-11-11 11:00:24 -03:00
gui
If using relationship lines (now default) hide guides.
2018-11-18 22:00:31 -03:00
main
Properly handle multiple parent drag,
fixes
#19460
2018-11-19 18:38:07 -03:00
resources
Ensure bone AABBs are properly transformed to affect mesh AABB,
fixes
#19281
2018-11-19 10:43:29 -03:00
register_scene_types.cpp
Move ParticlesMaterial code to its own resource file
2018-09-04 11:32:56 +02:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
Massive rewrite to AnimationTree. Many APIs changed in order to:
2018-08-20 13:39:16 -03:00
scene_string_names.h
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
SCsub
Move Penner easing equations to thirdparty/misc
2018-09-28 16:01:26 +02:00