Files
godot/modules
Rémi Verschelde 2969dffbe3 Deprecate incorrect Color::gray()
This average is not a proper approximation of a grayscale value,
get_v() is better suited for that.

If we want a real to_grayscale() conversion, it's somewhat more
involved: https://en.wikipedia.org/wiki/Grayscale

Remove the deprecated Gray() from C# bindings as it conflicts
with new named color constants.
2018-08-21 17:48:31 +02:00
..
2018-07-17 12:03:45 +08:00
2018-08-21 17:48:31 +02:00
2018-07-17 12:03:45 +08:00