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29bd5c06ef05ab86e46d44b68f5ad0de8ebea5b2
godot
/
modules
/
gdscript
/
language_server
T
History
A Thousand Ships
a1846b27ea
Improve use of
Ref.is_null/valid
...
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
..
gdscript_extend_parser.cpp
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
gdscript_extend_parser.h
Style: Apply new
clang-format
changes
2024-09-20 08:09:48 -05:00
gdscript_language_protocol.cpp
Cleanup of raw
nullptr
checks with
Ref
2024-08-31 15:01:09 +02:00
gdscript_language_protocol.h
Remove unused header in drivers and modules.
2024-12-24 00:40:47 +08:00
gdscript_language_server.cpp
Remove unused header in drivers and modules.
2024-12-24 00:40:47 +08:00
gdscript_language_server.h
Remove unused header in drivers and modules.
2024-12-24 00:40:47 +08:00
gdscript_text_document.cpp
Remove unused header in drivers and modules.
2024-12-24 00:40:47 +08:00
gdscript_text_document.h
Fix language server thread crash
2024-12-02 10:31:15 -05:00
gdscript_workspace.cpp
Improve use of
Ref.is_null/valid
2024-12-23 16:35:02 -05:00
gdscript_workspace.h
Language Server: Improve hovered symbol resolution, fix renaming bugs, implement reference lookup
2023-09-11 09:46:34 -05:00
godot_lsp.h
LSP: Omit some values based on specification version 3.17
2024-09-08 21:07:19 +02:00