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29caf2bb5be061cd1ab014cf938f2c71d0bd2663
godot/scene
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Juan Linietsky 79e5ced7e6 -A little More control about pixel snapping in 2D
2015-10-13 15:53:34 -03:00
..
2d
-A little More control about pixel snapping in 2D
2015-10-13 15:53:34 -03:00
3d
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-13 01:19:32 -03:00
animation
HTML5 exporter Improvements
2015-09-10 00:10:54 -03:00
audio
Please enter the commit message for your changes. Lines starting
2015-10-08 12:59:12 -03:00
gui
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-13 01:19:32 -03:00
io
Fixed theora playback. Removed theoraplayer.
2015-09-26 14:50:42 -03:00
main
Update documentation for TileSet and Timer
2015-09-25 20:45:00 +02:00
resources
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-13 01:19:32 -03:00
register_scene_types.cpp
Ability to keep collisionshapes and collisionpolygons when running the game.
2015-09-15 22:07:03 -03:00
register_scene_types.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
scene_string_names.cpp
Several performance improvements, mainly in loading and instancing scenes and resources.
2015-06-29 00:29:49 -03:00
scene_string_names.h
Several performance improvements, mainly in loading and instancing scenes and resources.
2015-06-29 00:29:49 -03:00
SCsub
Build System Changes
2014-10-07 01:31:49 -03:00
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