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29db5bd25e4ae475bd3eff127f3f0dfd7caaec70
godot
/
modules
/
lightmapper_rd
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reduz
446618cf94
Change the light attenuation formulas.
...
-Much better looking, physically based. -Almost negligible extra cost.
2021-01-05 14:44:05 -03:00
..
config.py
…
lightmapper_rd.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
lightmapper_rd.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
lm_blendseams.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_common_inc.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_compute.glsl
Change the light attenuation formulas.
2021-01-05 14:44:05 -03:00
lm_raster.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
register_types.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
register_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
SCsub
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