127 lines
5.8 KiB
C++
127 lines
5.8 KiB
C++
/*************************************************************************/
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/* callable.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_CALLABLE_H
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#define GODOT_CALLABLE_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#define GODOT_CALLABLE_SIZE (16)
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#ifndef GODOT_CORE_API_GODOT_CALLABLE_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_CALLABLE_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_CALLABLE_SIZE];
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} godot_callable;
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#endif
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#define GODOT_SIGNAL_SIZE (16)
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#ifndef GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_SIGNAL_SIZE];
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} godot_signal;
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#endif
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#ifdef __cplusplus
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}
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#endif
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#include <gdnative/gdnative.h>
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#include <gdnative/string_name.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Callable
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void GDAPI godot_callable_new_with_object(godot_callable *r_dest, const godot_object *p_object, const godot_string_name *p_method);
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void GDAPI godot_callable_new_with_object_id(godot_callable *r_dest, uint64_t p_objectid, const godot_string_name *p_method);
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void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src);
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void GDAPI godot_callable_destroy(godot_callable *p_self);
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godot_int GDAPI godot_callable_call(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount, godot_variant *r_return_value);
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void GDAPI godot_callable_call_deferred(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount);
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godot_bool GDAPI godot_callable_is_null(const godot_callable *p_self);
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godot_bool GDAPI godot_callable_is_custom(const godot_callable *p_self);
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godot_bool GDAPI godot_callable_is_standard(const godot_callable *p_self);
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godot_object GDAPI *godot_callable_get_object(const godot_callable *p_self);
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uint64_t GDAPI godot_callable_get_object_id(const godot_callable *p_self);
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godot_string_name GDAPI godot_callable_get_method(const godot_callable *p_self);
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uint32_t GDAPI godot_callable_hash(const godot_callable *p_self);
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godot_string GDAPI godot_callable_as_string(const godot_callable *p_self);
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godot_bool GDAPI godot_callable_operator_equal(const godot_callable *p_self, const godot_callable *p_other);
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godot_bool GDAPI godot_callable_operator_less(const godot_callable *p_self, const godot_callable *p_other);
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// Signal
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void GDAPI godot_signal_new_with_object(godot_signal *r_dest, const godot_object *p_object, const godot_string_name *p_name);
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void GDAPI godot_signal_new_with_object_id(godot_signal *r_dest, uint64_t p_objectid, const godot_string_name *p_name);
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void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src);
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void GDAPI godot_signal_destroy(godot_signal *p_self);
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godot_int GDAPI godot_signal_emit(const godot_signal *p_self, const godot_variant **p_arguments, godot_int p_argcount);
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godot_int GDAPI godot_signal_connect(godot_signal *p_self, const godot_callable *p_callable, const godot_array *p_binds, uint32_t p_flags);
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void GDAPI godot_signal_disconnect(godot_signal *p_self, const godot_callable *p_callable);
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godot_bool GDAPI godot_signal_is_null(const godot_signal *p_self);
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godot_bool GDAPI godot_signal_is_connected(const godot_signal *p_self, const godot_callable *p_callable);
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godot_array GDAPI godot_signal_get_connections(const godot_signal *p_self);
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godot_object GDAPI *godot_signal_get_object(const godot_signal *p_self);
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uint64_t GDAPI godot_signal_get_object_id(const godot_signal *p_self);
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godot_string_name GDAPI godot_signal_get_name(const godot_signal *p_self);
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godot_string GDAPI godot_signal_as_string(const godot_signal *p_self);
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godot_bool GDAPI godot_signal_operator_equal(const godot_signal *p_self, const godot_signal *p_other);
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godot_bool GDAPI godot_signal_operator_less(const godot_signal *p_self, const godot_signal *p_other);
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#ifdef __cplusplus
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}
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#endif
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#endif
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