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2a126242ddaa4f05af8dfbb2de8323ce9045ea91
godot
/
scene
T
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Rémi Verschelde
3724f1562b
Merge pull request
#19782
from Calinou/fix-control-pixel-snap-rounding
...
Fix control pixel snap rounding using floor() instead of round()
2018-07-04 15:11:08 +02:00
..
2d
Merge pull request
#18634
from groud/fix_control_child_of_node2d
2018-07-03 18:06:15 +02:00
3d
Merge pull request
#19205
from marcelofg55/audio_stream_pause
2018-07-03 17:23:53 +02:00
animation
-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
2018-07-02 15:08:35 -03:00
audio
Pause AudioStreamPlayers when SceneTree pauses
2018-06-03 14:01:47 -03:00
gui
Merge pull request
#19782
from Calinou/fix-control-pixel-snap-rounding
2018-07-04 15:11:08 +02:00
main
-Fix fullscreen on Windows with a HiDPI monitor but a non-HiDPI project
2018-07-03 18:53:27 -03:00
resources
Merge pull request
#19786
from JFonS/correct_normal_scaling
2018-07-04 15:09:59 +02:00
register_scene_types.cpp
Changes to how node paths are selected from property, allowing setting a hint.
2018-06-27 20:50:25 -03:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
-Added AnimationGraphPlayer (still missing features)
2018-06-18 22:12:08 -03:00
scene_string_names.h
-Added AnimationGraphPlayer (still missing features)
2018-06-18 22:12:08 -03:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00