Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
2ceaa6a09666c6d789930a2d95ea0e047cfeb327
godot/scene
History
Rémi Verschelde d94155e10b Merge pull request #36050 from eswartz/line-edit-move-cursor-on-unselect
Use left/right arrow to move cursor when unselecting in LineEdit
2020-02-27 14:04:19 +01:00
..
2d
Added missing destructor for Navigation2D
2020-02-25 23:43:59 +01:00
3d
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
animation
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
audio
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
debugger
Fix debugger crash inspecting freed object.
2020-02-25 15:00:52 +01:00
gui
Merge pull request #36050 from eswartz/line-edit-move-cursor-on-unselect
2020-02-27 14:04:19 +01:00
main
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
resources
Changed float type to int for INDEX visual shader input
2020-02-26 16:39:42 +03:00
register_scene_types.cpp
Add support for integer type in visual shaders
2020-02-26 10:12:06 +03:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
Implement game camera override
2019-10-23 02:51:32 +01:00
Powered by Gitea Version: 1.24.5 Page: 387ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API