Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
2d16fe681d25d4119099e876ef809358cc45fa8a
godot/core/variant
T
History
bruvzg d72b563250 Add GDScript to_wchar_buffer and get_string_from_wchar functions.
2023-03-21 15:39:54 +02:00
..
array.cpp
Fix Array.slice() rounding for abs(step) != 1
2023-03-14 15:46:45 +01:00
array.h
Merge pull request #71786 from raulsntos/dotnet/array
2023-02-04 00:24:06 +01:00
binder_common.h
…
callable_bind.cpp
…
callable_bind.h
…
callable.cpp
…
callable.h
…
container_type_validate.h
GDScript: Fix usage of ints with typed array of floats
2023-02-13 22:06:38 +02:00
dictionary.cpp
…
dictionary.h
…
method_ptrcall.h
…
native_ptr.h
…
SCsub
…
type_info.h
…
typed_array.h
…
variant_call.cpp
Add GDScript to_wchar_buffer and get_string_from_wchar functions.
2023-03-21 15:39:54 +02:00
variant_construct.cpp
…
variant_construct.h
…
variant_destruct.cpp
…
variant_destruct.h
…
variant_internal.h
…
variant_op.cpp
Fix Variant::in() error on invalid evaluate
2023-02-13 12:37:41 +01:00
variant_op.h
…
variant_parser.cpp
…
variant_parser.h
…
variant_setget.cpp
…
variant_setget.h
…
variant_utility.cpp
Fix type check for max/min
2023-03-11 15:08:34 +01:00
variant.cpp
Fix Variant hashing for floats
2023-03-08 12:52:50 +01:00
variant.h
Make sure Variant is not implicitely cast when using operator[]
2023-02-13 10:50:22 +01:00
Powered by Gitea Version: 1.26.1 Page: 1374ms Template: 6ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API