Files
godot/platform/linuxbsd
Dery Almas 2d74e56caf Wayland: Fix race with buffer scaling
We now pass the buffer scale along the window size to the display server
and set everything from there.

This should avoid races where the buffer scale changes while we handle
window rect changes.
2026-03-20 14:24:38 +01:00
..
2025-10-10 04:31:14 -05:00

Linux/*BSD platform port

This folder contains the C++ code for the Linux/*BSD platform port.

See also misc/dist/linux folder for additional files used by this platform.

Documentation

Artwork license

logo.svg is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.