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2d7fe9b298869e46dff1526e1bcbc0bb145c340e
godot
/
scene
T
History
Rémi Verschelde
2d7fe9b298
Merge pull request
#23735
from pshe94/master
...
Use VScrollBar when calculating horiz. offset in ScrollContainer
2018-11-16 15:15:23 +01:00
..
2d
-Make sure monitorable cant be flipped while flushing queries,
fixes
#17330
2018-11-16 08:49:26 -03:00
3d
-Make sure monitorable cant be flipped while flushing queries,
fixes
#17330
2018-11-16 08:49:26 -03:00
animation
Proper time tracking in AnimationNodeAnimation,
closes
#22887
2018-11-08 16:51:45 -03:00
audio
Fix AudioStreamPlayback::stop not being called on AudioStreamPlayer::stop
2018-11-11 11:00:24 -03:00
gui
Use VScrollBar when calculating horiz. offset in ScrollContainer
2018-11-16 02:47:43 +01:00
main
-Send mouse motion events again to CollisionObjects (Area/Body) if they move, even if mouse does not.
Fixes
#16536
(likely many others should check)
2018-11-15 13:56:57 -03:00
resources
No one seems to like the error icon, so I made it invisible.
Fixes
#16344
2018-11-14 21:34:39 -03:00
register_scene_types.cpp
Move ParticlesMaterial code to its own resource file
2018-09-04 11:32:56 +02:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
Massive rewrite to AnimationTree. Many APIs changed in order to:
2018-08-20 13:39:16 -03:00
scene_string_names.h
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
SCsub
Move Penner easing equations to thirdparty/misc
2018-09-28 16:01:26 +02:00