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2d8e765aabbe63b98a8bf5114e7d84e2f95c3c8e
godot/scene
History
Juan Linietsky 0aa7242624 WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00
..
2d
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
3d
Merge pull request #7528 from tagcup/real_t_float_fixes
2017-01-20 19:24:49 -03:00
animation
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
audio
WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00
gui
WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00
io
Oops! Audio engine has vanished :D
2017-01-15 16:07:51 -03:00
main
WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00
resources
WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00
register_scene_types.cpp
WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00
register_scene_types.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
scene_string_names.cpp
Renamed most signals so they refer to:
2017-01-12 00:51:08 -03:00
scene_string_names.h
Renamed most signals so they refer to:
2017-01-12 00:51:08 -03:00
SCsub
style: Various other PEP8 fixes in Python files
2016-11-01 00:35:16 +01:00
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