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2e8bc7cd11bd44fbed76bd85eaa3744bf6b4869a
godot/servers/rendering/renderer_rd/shaders/environment
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Dario c78c3ba894 Rewrite Radiance and Reflection probes to use Octahedral maps.
Co-authored-by: clayjohn <claynjohn@gmail.com>
2025-12-02 17:48:12 -08:00
..
gi.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
sdfgi_debug_probes.glsl
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
sdfgi_debug.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_direct_light.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
sdfgi_integrate.glsl
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
sdfgi_preprocess.glsl
Fixup SDFGI shader compilation error after #80390
2024-01-03 08:51:08 +01:00
sky.glsl
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
volumetric_fog_process.glsl
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
volumetric_fog.glsl
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
voxel_gi_debug.glsl
Style: Enable clang-format's InsertBraces config
2025-01-09 16:46:51 +01:00
voxel_gi_sdf.glsl
…
voxel_gi.glsl
Fix light range in voxel GI
2025-05-21 06:49:35 -04:00
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