This website requires JavaScript.
Explore
Help
Sign In
noahbackus
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
2
Wiki
Activity
Files
2ecf928ae39253f8cc72de1ad1391e8ed140ed6d
godot
/
modules
/
gdnative
/
pluginscript
T
History
Rajat Goswami
2ecf928ae3
Adding missing include guards to header files identified by LGTM.
...
This addresses the issue
godotengine/godot#37143
2020-03-23 04:52:36 -04:00
..
pluginscript_instance.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
pluginscript_instance.h
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
pluginscript_language.cpp
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
pluginscript_language.h
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
pluginscript_loader.cpp
Removed interactive loader, added proper thread loading.
2020-02-28 11:20:45 -03:00
pluginscript_loader.h
Removed interactive loader, added proper thread loading.
2020-02-28 11:20:45 -03:00
pluginscript_script.cpp
Refactor ScriptDebugger.
2020-03-08 12:36:39 +01:00
pluginscript_script.h
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
register_types.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
register_types.h
Adding missing include guards to header files identified by LGTM.
2020-03-23 04:52:36 -04:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00