Files
godot/servers/physics_3d
nikolay-egorov e777acec15 Add quaternion rotation targets to Generic6DOFJoint3D:
- SixDOF target orientations supported for Jolt, trivial fallback to identity quaternion is used when explicit angular rotation is unconfigured or unsupported
- Conversion between BS and CS is handled inside, surface exposes BS

Implements godotengine/godot-proposals#3891
2026-05-04 08:34:36 +03:00
..
2025-10-05 04:22:49 +03:00