Files
godot/scene
Markus Sauermann 30a19a5c2f Make mouse_focus and mouse_focus_mask consistent for force_drag
In `Viewport::_gui_force_drag` currently `Viewport::gui.mouse_focus`
gets cleared, but `Viewport::gui.mouse_focus_mask` doesn't get cleared.

This is an inconsistency which can cause a crash.

With the change of this PR, `mouse_focus_mask` also gets cleared.
This is in alignment with how regular drag and drop clears both variables.
2024-05-02 00:10:29 +02:00
..
2024-04-26 11:49:38 +02:00