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30dabae56ee11c9f2d5ef122ed3d4e1f29c77ca3
godot
/
scene
T
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Rémi Verschelde
37cb029fcc
Merge pull request
#15938
from poke1024/fix15904
...
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
2018-01-22 00:02:14 +01:00
..
2d
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
2018-01-21 12:46:13 +01:00
3d
Merge pull request
#15938
from poke1024/fix15904
2018-01-22 00:02:14 +01:00
animation
Fix an issue with the animation editor not seeking to the target time properly.
2018-01-14 12:28:57 +02:00
audio
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
gui
Fix typos in code and docs with codespell
2018-01-18 22:01:42 +01:00
main
Remove obsolete Viewport _update_rect() code
2018-01-18 22:37:45 +01:00
resources
I have no idea why this commit
fixes
#15392
2018-01-21 16:19:35 -03:00
register_scene_types.cpp
BMFont loading direct support from .fnt files.
2018-01-16 17:58:04 -03:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
scene_string_names.h
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00