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godot/platform
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fogine e0df9de0cb iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS
Solves an issue where iOS would steal InputEventTouch events when near
screen edges in order to handle system wide gestures.
Fixes #31503
2019-08-21 22:22:18 +02:00
..
android
Merge pull request #31437 from volzhs/vibrate-mobile
2019-08-21 21:10:22 +02:00
haiku
Remove libwebsocket. No longer used, yay!
2019-07-04 15:03:04 +02:00
iphone
iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS
2019-08-21 22:22:18 +02:00
javascript
https://github.com/godotengine/godot/issues/31297 - HTML5: this.rtenv.callMain is not a function when using latest-upstream backend
2019-08-12 21:59:27 +03:00
osx
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
2019-08-14 13:45:54 +02:00
server
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
uwp
Move CryptoCore to it's own folder.
2019-08-19 16:31:05 +02:00
windows
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
x11
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
register_platform_apis.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
SCsub
Always use lists for LIBS in SCons
2019-08-12 22:31:55 +02:00
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