Files
godot/drivers/gles3/shaders
Hugo Locurcio 31c12f05c4 Tweak the default SpatialMaterial properties
Roughness is now set to 1 by default and albedo is now white,
even on meshes that do not have any materials defined.

This means there is no longer a visual difference between a
mesh with no materials defined and a mesh with a default
SpatialMaterial defined.
2018-08-07 17:04:30 +02:00
..
2016-10-03 21:35:16 +02:00
2017-08-27 23:05:39 +02:00