This website requires JavaScript.
Explore
Help
Sign In
noahbackus
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
2
Wiki
Activity
Files
338fa05accd5eccdbf5fa4f47f53b9ad85ca96e4
godot
/
core
/
os
T
History
Fabio Alessandrelli
dfbeb5ae29
Fix thread_process_array when NO_THREADS.
2021-02-26 12:13:20 +01:00
..
copymem.h
…
dir_access.cpp
Add descriptive error message when trying to access a dir fails
2021-02-25 22:24:21 +01:00
dir_access.h
…
file_access.cpp
…
file_access.h
…
keyboard.cpp
…
keyboard.h
…
main_loop.cpp
…
main_loop.h
…
memory.cpp
Modernize atomics
2021-02-18 17:12:46 +01:00
memory.h
Modernize atomics
2021-02-18 17:12:46 +01:00
midi_driver.cpp
…
midi_driver.h
…
mutex.cpp
…
mutex.h
…
os.cpp
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead
2021-02-25 18:34:50 +01:00
os.h
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead
2021-02-25 18:34:50 +01:00
pool_allocator.cpp
…
pool_allocator.h
…
rw_lock.h
…
SCsub
…
semaphore.h
…
spin_lock.h
…
thread_safe.h
…
thread.cpp
Prevent thread wait on itself for finish
2021-02-25 13:16:27 +01:00
thread.h
Modernize atomics
2021-02-18 17:12:46 +01:00
threaded_array_processor.h
Fix thread_process_array when NO_THREADS.
2021-02-26 12:13:20 +01:00