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338fa05accd5eccdbf5fa4f47f53b9ad85ca96e4
godot/core/os
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Fabio Alessandrelli dfbeb5ae29 Fix thread_process_array when NO_THREADS.
2021-02-26 12:13:20 +01:00
..
copymem.h
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dir_access.cpp
Add descriptive error message when trying to access a dir fails
2021-02-25 22:24:21 +01:00
dir_access.h
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file_access.cpp
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file_access.h
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keyboard.cpp
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keyboard.h
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main_loop.cpp
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main_loop.h
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memory.cpp
Modernize atomics
2021-02-18 17:12:46 +01:00
memory.h
Modernize atomics
2021-02-18 17:12:46 +01:00
midi_driver.cpp
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midi_driver.h
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mutex.cpp
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mutex.h
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os.cpp
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead
2021-02-25 18:34:50 +01:00
os.h
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead
2021-02-25 18:34:50 +01:00
pool_allocator.cpp
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pool_allocator.h
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rw_lock.h
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SCsub
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semaphore.h
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spin_lock.h
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thread_safe.h
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thread.cpp
Prevent thread wait on itself for finish
2021-02-25 13:16:27 +01:00
thread.h
Modernize atomics
2021-02-18 17:12:46 +01:00
threaded_array_processor.h
Fix thread_process_array when NO_THREADS.
2021-02-26 12:13:20 +01:00
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