Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
341ea429db6be0179fc3d9f4fcfcf3dd1c660b03
godot/scene
History
quabug 341ea429db remove useless code
2015-01-16 15:16:58 +08:00
..
2d
-Add support for one-way collision in 2D (only works for kinematic body so far)
2015-01-13 21:19:11 -03:00
3d
-begin work on unidirectional collision detection
2015-01-13 10:49:26 -03:00
animation
-fixed NODE_OUT error in animtreeplayer #1078
2015-01-02 12:52:51 -03:00
audio
-refresh play options in property when setting samplelibrary (#1016)
2015-01-02 14:32:05 -03:00
gui
Total rows of text edit was calculated wrong, fixed issue #842
2015-01-13 17:16:56 +08:00
io
Bug Fixes
2014-11-02 11:31:01 -03:00
main
Add Stop pause mode implementation
2014-12-28 00:29:12 +08:00
resources
remove useless code
2015-01-16 15:16:58 +08:00
register_scene_types.cpp
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-13 11:23:05 -03:00
register_scene_types.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
scene_string_names.cpp
Fixes to GraphEdit:
2015-01-08 00:41:34 -03:00
scene_string_names.h
Fixes to GraphEdit:
2015-01-08 00:41:34 -03:00
SCsub
Build System Changes
2014-10-07 01:31:49 -03:00
Powered by Gitea Version: 1.24.5 Page: 423ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API