This website requires JavaScript.
Explore
Help
Sign In
noahbackus
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
2
Wiki
Activity
Files
346459e9fbbfefddb56a9bc55152bad16b546e92
godot
/
scene
T
History
Rémi Verschelde
346459e9fb
Merge pull request
#83986
from SaracenOne/skeleton_bones_renamed_check
...
Add method check for `_notify_skeleton_bones_renamed`.
2023-10-26 12:10:32 +02:00
..
2d
Fixes get_used_rect, get_used_cells and get_used_cells_by_id in TileMap after a call to clear()
2023-10-24 14:43:43 +02:00
3d
Merge pull request
#83986
from SaracenOne/skeleton_bones_renamed_check
2023-10-26 12:10:32 +02:00
animation
Remove AnimationMixer bindings only bound in the editor
2023-10-16 17:56:14 +02:00
audio
[Audio] Fix pausing stream on entering tree
2023-10-22 22:35:32 +02:00
debugger
Display multiplayer authority ID in remote debugger
2023-10-22 14:23:15 +01:00
gui
Merge pull request
#83966
from kitbdev/fix-tabcontainer-drag
2023-10-26 09:01:09 +02:00
main
Allow normal maps on TileMaps that use texture padding
2023-10-18 14:55:44 +02:00
resources
Merge pull request
#83881
from jsjtxietian/fix-generated-particle-shader-use-noise-direction-before-define
2023-10-26 08:57:59 +02:00
theme
Merge pull request
#82653
from MewPurPur/simplify-region-folding-icon
2023-10-04 15:35:57 +02:00
property_utils.cpp
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
property_utils.h
…
register_scene_types.cpp
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
register_scene_types.h
…
scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
SCsub
…