Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions 1 Packages Projects Releases 2 Wiki Activity
Files
357fa00a4a74bee878181d89ece87427a6aec0bf
godot/servers/rendering/renderer_rd/environment
T
History
Rémi Verschelde 0ce92073ae Move RS::ShaderNativeSourceCode to RenderingServerTypes to reduce dependencies on RS
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 1s, and paves the way for more decoupling in
rendering code.
2026-02-25 20:17:27 +01:00
..
fog.cpp
Move RS::ShaderNativeSourceCode to RenderingServerTypes to reduce dependencies on RS
2026-02-25 20:17:27 +01:00
fog.h
Move RS::ShaderNativeSourceCode to RenderingServerTypes to reduce dependencies on RS
2026-02-25 20:17:27 +01:00
gi.cpp
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
2026-02-25 19:43:03 +01:00
gi.h
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
2026-02-25 19:43:03 +01:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
sky.cpp
Move RS::ShaderNativeSourceCode to RenderingServerTypes to reduce dependencies on RS
2026-02-25 20:17:27 +01:00
sky.h
Move RS::ShaderNativeSourceCode to RenderingServerTypes to reduce dependencies on RS
2026-02-25 20:17:27 +01:00
Powered by Gitea Version: 1.26.1 Page: 256ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API