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35af2b0edd5f4e6ae7a1c3159a0eaae5d548889e
godot/drivers/gles3
History
Rémi Verschelde f9f2446972 Merge pull request #64367 from Mickeon/rename-var-to-str
Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00
..
effects
Fix various bugs in GLES3 renderer that stopped it from running on web
2022-08-01 16:45:32 -04:00
environment
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
shaders
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
storage
Merge pull request #64367 from Mickeon/rename-var-to-str
2022-08-26 23:04:06 +02:00
rasterizer_canvas_gles3.cpp
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
rasterizer_canvas_gles3.h
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
rasterizer_gles3.cpp
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
rasterizer_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
rasterizer_scene_gles3.cpp
Rename str2var to str_to_var and similar
2022-08-26 14:58:22 +02:00
rasterizer_scene_gles3.h
Add a shadow opacity property to Light3D
2022-08-07 11:06:32 +02:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
2022-05-24 11:00:34 -07:00
shader_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
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