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36552c2c90a8fb714d2fd8aec37e4bd2f876b090
godot
/
scene
T
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Rémi Verschelde
36552c2c90
Merge pull request
#18040
from Paulb23/color_region_cache
...
Fixed colour regions and added local colour region cache
2018-04-09 16:05:26 +02:00
..
2d
Removed strange custom world2d in CanvasLayer, been there since always and not sure why.
2018-04-07 19:43:09 -03:00
3d
Merge pull request
#16707
from Web-eWorks/atlasfixes
2018-04-08 17:11:16 -03:00
animation
Merge pull request
#17150
from robfram/check-animation-playing-backwards
2018-04-08 11:36:15 -03:00
audio
Merge pull request
#15910
from robfram/fix-audio-signal-issue-15895
2018-02-01 16:54:31 +01:00
gui
Merge pull request
#18040
from Paulb23/color_region_cache
2018-04-09 16:05:26 +02:00
main
Merge pull request
#17227
from Faless/multiplayer_api
2018-04-08 11:04:16 -03:00
resources
Merge pull request
#18072
from AlexHolly/master
2018-04-08 21:44:07 -03:00
register_scene_types.cpp
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
scene_string_names.h
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00