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36b4e035dc7c410c29cda4446f8daa2e00a31da0
godot
/
servers
/
rendering
/
renderer_rd
T
History
reduz
bf77016c8a
Reimplement skeletons and blend shapes
...
Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-16 14:32:04 -03:00
..
shaders
Reimplement skeletons and blend shapes
2020-12-16 14:32:04 -03:00
effects_rd.cpp
Rename RD uniform "type" to "uniform_type"
2020-12-04 19:34:50 -05:00
effects_rd.h
…
light_cluster_builder.cpp
Rename RD texture "type" to "texture_type"
2020-12-04 19:34:50 -05:00
light_cluster_builder.h
…
pipeline_cache_rd.cpp
…
pipeline_cache_rd.h
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
renderer_canvas_render_rd.cpp
Rename RD texture "type" to "texture_type"
2020-12-04 19:34:50 -05:00
renderer_canvas_render_rd.h
…
renderer_compositor_rd.cpp
Rename RD uniform "type" to "uniform_type"
2020-12-04 19:34:50 -05:00
renderer_compositor_rd.h
…
renderer_scene_render_forward.cpp
Reimplement skeletons and blend shapes
2020-12-16 14:32:04 -03:00
renderer_scene_render_forward.h
Add support for low-end 3D rendering.
2020-12-07 20:50:57 -03:00
renderer_scene_render_rd.cpp
Static analyzer fixes:
2020-12-09 10:17:53 +02:00
renderer_scene_render_rd.h
Add support for low-end 3D rendering.
2020-12-07 20:50:57 -03:00
renderer_storage_rd.cpp
Reimplement skeletons and blend shapes
2020-12-16 14:32:04 -03:00
renderer_storage_rd.h
Reimplement skeletons and blend shapes
2020-12-16 14:32:04 -03:00
SCsub
…
shader_compiler_rd.cpp
…
shader_compiler_rd.h
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_rd.cpp
Add support for low-end 3D rendering.
2020-12-07 20:50:57 -03:00
shader_rd.h
Add support for low-end 3D rendering.
2020-12-07 20:50:57 -03:00