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36d90c73a843afa2807a0b8dcbfbf52bdb8a759c
godot
/
scene
/
resources
/
2d
/
skeleton
History
A Thousand Ships
a1846b27ea
Improve use of
Ref.is_null/valid
...
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
..
skeleton_modification_2d_ccdik.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
skeleton_modification_2d_ccdik.h
…
skeleton_modification_2d_fabrik.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
skeleton_modification_2d_fabrik.h
…
skeleton_modification_2d_jiggle.cpp
Fix errors and warnings when loading Skeleton2D Modifications
2024-04-23 20:42:23 -07:00
skeleton_modification_2d_jiggle.h
…
skeleton_modification_2d_lookat.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
skeleton_modification_2d_lookat.h
…
skeleton_modification_2d_physicalbones.cpp
Reduce and prevent unnecessary random-access to
List
2024-05-04 16:08:55 +02:00
skeleton_modification_2d_physicalbones.h
…
skeleton_modification_2d_stackholder.cpp
…
skeleton_modification_2d_stackholder.h
…
skeleton_modification_2d_twoboneik.cpp
Fix errors and warnings when loading Skeleton2D Modifications
2024-04-23 20:42:23 -07:00
skeleton_modification_2d_twoboneik.h
…
skeleton_modification_2d.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
skeleton_modification_2d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
skeleton_modification_stack_2d.cpp
Improve use of
Ref.is_null/valid
2024-12-23 16:35:02 -05:00
skeleton_modification_stack_2d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00